Xreal One & Viture Pro many similarities, but there are also important differences, such as quality, performance, features, design, and connectivity. If you want the best one between them, I Would recommend the Xreal One rather than the Viture Pro.
Why Do I Recommend The Xreal One?
- The Xreal One comes with a larger 147-inch virtual screen for a more immersive movie-like experience, while the Viture Pro features a smaller 135-inch virtual screen.
- Xreal One features the X1 processing chip for built-in color, contrast, and brightness optimization to maintain consistent image quality across different content, whereas the Viture Pro relies on external apps.
- It includes slightly wider 50-degree field-of-view optics for a broader viewing area and improved peripheral immersion, while the Viture Pro uses a narrower field of view closer to 46 degrees.
- The Xreal One comes with Bose-tuned dual speakers for clearer mids and stronger bass response to enhance movies and gaming audio, whereas the Viture Pro includes Harman-tuned speakers with a lighter sound profile.
- Xreal One features a sleeker, more compact frame for a lower-profile appearance and easier use in public settings, while the Viture Pro uses a wider frame.
- It supports built-in 3DoF head-tracking stabilization for steadier visuals during movement, whereas the Viture Pro depends on connected devices.
- The Xreal One comes with advanced thermal management to keep the front of the glasses cooler during extended sessions, while the Viture Pro can concentrate more heat near the temples over long viewing periods.
- Xreal One includes precise software-based interpupillary distance adjustments for accurate alignment to individual eye spacing, whereas the Viture Pro relies primarily on manual myopia dials for eye-distance correction.
Maybe the Viture Pro price can make you comfortable because it’s a little bit cheaper than the Xreal One. But you have to compromise all the above-mentioned features. Now the Decision is Yours. I hope it was helpful to choose the right one.
Side By Side Comparison
| Feature | Xreal One | Viture Pro |
| Virtual screen size | ~147-inch | ~135-inch |
| Maximum refresh rate | standard video rates | Up to 120 Hz |
| Field of view | Slightly wider | Slightly narrower |
| Weight | ~3.0 ounces | ~2.8 ounces |
| Width of frame | Narrower front width | Wider frame width |
| Myopia / prescription adjustment | None built in | Has myopia adjustment dials per lens |
| On-device control chip | Includes X1 chip for built-in color/contrast/brightness adjustments, 3DoF stabilization | Fewer built-in enhancements; more reliance on external app/software |
| Audio tuning brand | Bose | Harman |
| Design profile / discreteness | More low-profile, thinner lenses, sleeker front | More visible frame; thicker appearance at some angles |
| Left/right temple design / fit | Slightly tighter / heavier on front | Slightly lighter; different balance of pressure points |
| Heat distribution in use | Heat tends to collect more toward the front / forehead area | Heat more toward temple side |
| Edge-to-edge image clarity | Slightly softer at edges | Slightly more uniform edge clarity |
| Screen sweet spot size | Smaller sweet spot, more sensitivity to head / eye alignment | Slightly more forgiving sweet spot / alignment needed |
| IPD (interpupillary distance) adjustment | Software-based adjustments | Physical adjustment (myopia dials), possibly more precise for prescription users |
| Price | Check Xreal One Price | Check Viture Pro Price |
What Common Both Can Do?
- Display technology type & resolution: Both use Sony Micro-OLED panels with Full HD (1080p) resolution, which gives them similar sharpness and image quality under many conditions. The similarity here means many tasks like watching video, reading text, or streaming look comparably good on both.
- Dual speakers: Each has built-in dual-speaker audio, so you don’t need separate headphones or earbuds for general use. This adds to portability and ease of use.
- External display capability: Both can serve as a display for external devices (laptop, phone, etc.), which makes them useful as portable monitors, second screens, or for watching video outside of traditional screens.
- Input methods (USB-C / HDMI etc.): They support connection via USB-C or through adapters (HDMI etc.), meaning you have flexibility in what devices you can connect them to — phones, laptops, media players, etc.
- Comfort & wearable design: They are built in a glasses-style form factor rather than a bulky VR headset, meaning lighter weight, less obtrusive, more comfortable for longer sessions.
- Software screen controls / adjustments: Both allow users to adjust virtual screen parameters (size, distance, maybe color/brightness) via software or built-in menus. So you can tune them to your comfort.
- Moderate/wide FOV & immersive screen: Each provides a virtual screen that is large enough to feel immersive (for movies, media) and has a field of view that supports that feeling. The virtual “cinema” feeling is a goal for both.
- Compatibility with multiple platforms: They work with PCs, phones, others. So not limited to one ecosystem.
- Good contrast in low-light: Because they use OLED and because ambient light can be controlled, both show strong contrast in darker or indoor environments.
- Not full VR; more screen / mixed reality style: Neither is aiming to be a full VR headset with 6DoF, etc. They are more about viewing large virtual “screens” in AR/glasses style than immersive room-scale VR.
- Portability: Designed to be carried / used on the go. They are more compact and travel-friendly than most VR headsets.
- Built-in audio: Since both have speakers built in rather than relying only on external peripherals, they are more self-contained.
- Replacement or complement to regular screens: Both are meant to act as additional or alternative displays: watching movies, streaming content, maybe productivity (browsing, light work) without needing a monitor.
- IPD / vision adjustment support: Both provide some way (software or hardware) to adjust to user’s eye spacing or vision corrections so that image is comfortable and aligned.
- Stylish / low profile form: The goal for both is to be relatively sleek, not too bulky, so that wearing them is more acceptable in casual or travel settings, rather than just as “gadget-showpiece”.
- Use-cases overlap: Both are suited for entertainment (movies, videos), light productivity (reading, browsing), perhaps gaming (though not full VR), etc. The ways people use them significantly overlap.
Common Features
| Feature | Xreal One | Viture Pro |
| Display technology type | Sony Micro-OLED | Sony Micro-OLED |
| Resolution | Full HD / 1080p | Full HD / 1080p |
| Dual speakers | Yes | Yes |
| Able to act as external display/monitor | Yes | Yes |
| Supported input methods (USB-C / HDMI adapters) | Yes | Yes |
| Comfort aim for long wear (glasses form factor) | Yes | Yes |
| Both have software for virtual screen control / adjustments | Yes | Yes |
| Field of view (moderate wide FOV, immersive for video) | Yes | Yes |
| Compatible with mobile devices and computers | Yes | Yes |
| Use in dark / low-light environments gives strong contrast | Yes | Yes |
| Both are non-VR full mixed reality; more AR “screen/glasses” style | Yes | Yes |
| On-the-go / portable usage intended | Yes | Yes |
| Both have built-in speakers rather than requiring headphones | Yes | Yes |
| Designed to replace or complement monitors/screens for certain tasks (watching, gaming, productivity) | Yes | Yes |
| Both support IPD or vision-adjustment to some extent (software or hardware) | Yes | Yes |
| Aim for low profile / stylish design (not bulky headset style) | Yes | Yes |
| Both can be used for entertainment (movies, video) and light work (reading, browsing) | Yes | Yes |
| Price | Check Xreal One Price | Check Viture Pro Price |
